using UnityEngine;
using System.Collections;

public class PowerUpsFabric : MonoBehaviour {

	public GameObject[] PowerUps = new GameObject[0];
	public Vector3[] Position = new Vector3[0];
	void Awake () {
		for(int i = 0; i< PowerUps.Length;i++)
		{
	 		Instantiate(PowerUps[Random.Range(0,PowerUps.Length)], Position[i], Quaternion.identity);
		}
	}

}
